To establish how AR & VR will create new engagement models for
Merchants & Banks as well as;
Define AR & VR
Provide consumer usage of AR & VR.
Market usage of AR & VR
Establish what is preventing mass adoption
Provide where AR & VR has been successful
Use case studies of merchants & banks using AR & VR to determine the results
Identify government/ Political concerns of AR & VR
Establish set up costs for a merchant/bank to get an AR and VR solution live
What Hardware is required and its availability in markets
Identify the hardware creators and weigh if the price point ready for mass adoption.