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Research Outline
Prepared for Mathieu F. | Delivered April 28, 2020
Direct-to-Consumer Online Gaming Stores
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Goals
Obtain the revenue of the previously identified companies in terms of direct-to-cosumer online sales. Determine also their marketing spending.
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Early Findings
Direct-to-Consumer Online Gaming Stores
Games Workshop, Ltd.
Games Workshop, Ltd.
was earlier identified as an example of a company that sells its boxed games directly to the users through its online store.
The company has a overall revenue of
£256.6 million
($321.1 million
).
The company's online sales figure through its e-commerce site was
£47.1 million
(
$58.6 million
).
LEGO®
Referencing from a previous research,
LEGO®
sells its boxed games directly to its customers through its official online store.
The company has a revenue of
DKK38.5 billion
(
$5.6 billion
).
The company's sales and distribution expenses was
DKK11.9 million
(
$1.7 million
).
Its
advertising and marketing expenses
were lumped with the sales and distribution expenses amount.
Summary Of Our Early Findings Relevant To The Goals
Our one hour of research provided the revenue from their online store and their marketing spending.
However, the specific marketing spending amount for Game Workshop was not found.
For LEGO, the online portion of its revenue was not found. The company's estimated marketing spending amount was aggregated with its sales and distribution expenses.
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