To identify some enterprises that have internal in-house XR teams.
- Extended Reality (XR) has three main components: virtual, augmented, and mixed reality.
- Virtual reality (VR) represents 38%, augmented reality (AR) represents 36%, and mixed reality accounts for 26%.
- The top industry use cases for business XR are medical (71%), manufacturing (47%), and military (46%).
- The top industry use cases for consumer XR are gaming (76%), movies and TV (60%), and medical (36%).
- XR market size is expected to reach $209 billion in 2022, which is an "800% increase from their 2018 forecast of $27 billion."
- The XR market will reach $393 billion by 2025, growing at a CAGR of 69.4% between 2019 and 2025. 3
XR Companies in the United States
Proprietary Research Databases
In addition to this public search, we scanned our proprietary research database of over 1 million sources and were unable to find any specific research reports that address your goals.
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