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Research Outline
Prepared for Carter B. | Delivered July 31, 2019
Effective Team Building Activities
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Goals
Determine team building activities that promote out-of-the-box thinking. The information will be used to plan activities for a team building workshop.
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Early Findings
ALL THE NEWS
The "
All the News
" team building activity promotes teamwork and aims to get teams to creatively ponder about the
future of the company
and its vision.
The time allotment is
one hour
and only paper and pens are needed.
Participants will be divided into
three or four groups
. Groupings can be by department or sub-team.
Each team will draft a "
mock newspaper article
" that shows what their business unit or the whole company will achieve in the future.
After the specified time is up, each group will present their
finished work
.
SHARK TANK OR DRAGONS' DEN
This activity is a fun way of emulating the renowned "
Shark Tank
" TV show.
It encourages teams to think about
innovative products or services
that they all need to develop and present to a panel of "
sharks/dragons
."
Employees can form
even-numbered groups
. Each group must develop a new product, a service, or a company.
The teams must collaborate to
build a business plan
around the product or service and pitch them to the panel of investors.
A SHRINKING VESSEL
The activity may seem simple but it is considered as an effective method to
foster teamwork
and develop problem-solving abilities.
The objective of the game is to get the group to
think of ways to occupy
a designated area that continues to shrink as the game progresses.
The
area boundaries
can be marked by tape, a rope, or other similar materials.
MACHINE MADE
This activity fosters teamwork and forces teams to think
creatively amidst changes
.
Employees can be grouped into
6-10 members
per team.
Each team will be given around
6 minutes
to strategize and form a human machine.
They will then perform a demonstration of how their
human machines work
.
After this,
one member
from each team will be removed.
The remaining members will then be given
three minutes
to modify their machine.
USE WHAT YOU HAVE
This activity aims to motivate teams to think together to come up with a
solution to a challenge
.
Employees can be divided into groups of
5 or less
.
The teams will then be given a
problem to fix
.
Some examples include:
creating machines
to move items, building something to address an inconvenience, and other challenges.
However, the teams can only
use random items
found in the room.
After the specified time is up, each group should
demonstrate their solutions
.
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