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The Fitness and Wellness Online Training Market

Goals

To analyze the fitness and wellness online-virtual training market by regions worldwide (Americas, Europe, Asia, Australia), including revenue, users per region of interest, and top key players.

Early Findings

  • In 2019, the global fitness industry revenue was $94 billion, with health clubs expecting to reach 230 million members by 2030. Embracing fitness technology inside and outside the club ranked the first trend.
  • Over the past 12 months, health clubs and suppliers have invested in a wide variety of technology, including virtual fitness and artificial intelligence-driven solutions.
  • In 2020, revenue in the Fitness eServices market amounts to US$ 21.9 billion, including approx. 1 billion users.
  • With a market volume of US$ 6.7 billion, most revenue is generated in China, followed by USA (US$ 4.8 billion), India (US$ 2.2 billion), U.K. (US$ 738 million), and Germany (US$ 630 million).

Asia

  • 611 million users are expected to generate a Fitness eServices revenue of US$ 10.8 billion in 2020, growing at an annual rate (CAGR 2020-2024) of -1%, resulting in a projected market volume of US$ 10.4 billion by 2024.

Americas

  • 200.9 million users are expected to generate a Fitness eServices revenue of US$ 6.2 billion in 2020, growing at an annual rate of -0.3%, resulting in a projected market volume of US$ 6.1 billion by 2024.

Europe

150.8 million users are expected to generate a Fitness eServices revenue of US$ 3.75 billion in 2020, growing at an annual rate of -0.6%, resulting in a projected market volume of US$ 3.66 billion by 2024.

Australia

  • 5.7 million users are expected to generate a Fitness eServices revenue of US$ 252 million in 2020, growing at an annual rate of -2%, resulting in a projected market volume of US$ 234 million by 2024.

Key market players

  • key players include HealthifyMe, FitnessMaster, Anytime Fitness, Quikfits Wellness, and Fitness.


Strategy

Though the fitness and wellness online-virtual training market as such as not readily and freely available we found alternative information regarding the fitness eServices market segment.

Proposed next steps:

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