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Research Outline
Prepared for hivetrainingteam | Delivered June 10, 2020
The Fitness and Wellness Online Training Market
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Goals
To analyze the fitness and wellness online-virtual training market by regions worldwide (Americas, Europe, Asia, Australia), including revenue, users per region of interest, and top key players.
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Early Findings
In 2019, the global fitness industry revenue was
$94 billion
, with health clubs expecting to reach 230 million members by 2030. Embracing fitness technology inside and outside the club ranked the first trend.
Over the past 12 months, health clubs and suppliers have invested in a wide variety of technology, including
virtual fitness
and
artificial intelligence
-driven solutions.
In 2020, revenue in the Fitness eServices market amounts to
US$ 21.9 billion
, including approx. 1 billion users.
With a market volume of US$ 6.7 billion, most revenue is generated in
China
, followed by USA (US$ 4.8 billion), India (US$ 2.2 billion), U.
K.
(US$ 738 million), and Germany (US$ 630 million).
Asia
611 million users
are expected to generate a Fitness eServices revenue of US$ 10.8 billion in 2020, growing at an annual rate (CAGR 2020-2024) of -1%, resulting in a projected market volume of US$ 10.4 billion by 2024.
Americas
200.9 million users
are expected to generate a Fitness eServices revenue of US$ 6.2 billion in 2020, growing at an annual rate of -0.3%, resulting in a projected market volume of US$ 6.1 billion by 2024.
Europe
150.8 million users
are expected to generate a Fitness eServices revenue of US$ 3.75 billion in 2020, growing at an annual rate of -0.6%, resulting in a projected market volume of US$ 3.66 billion by 2024.
Australia
5.7 million users
are expected to generate a Fitness eServices revenue of US$ 252 million in 2020, growing at an annual rate of -2%, resulting in a projected market volume of US$ 234 million by 2024.
Key market players
key players
include HealthifyMe, FitnessMaster, Anytime Fitness, Quikfits Wellness, and Fitness.
Strategy
Though the fitness and wellness online-virtual training market as such as not readily and freely available we found alternative information regarding the fitness eServices market segment.
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