Wonder
Sign up
Log in
Research Outline
Prepared for Christy S. | Delivered February 20, 2020
Market trends in science curriculum
Review your project details
Goals
To analyze competitors in the science curriculum industry by identifying 2-3 market trends in this space, such as making science class fun and technology advancements.
View less
Early Findings
Technology Innovation
The Conference for the Advancement of Science Teaching met in 2018 and identified
technology innovations
as one of the major trends in science education.
The use of
virtual reality
worlds allows students to make mistakes and conduct experiments. Virtual reality also provides
engaging and authentic material
. This system also allows students and teachers access to
previous experiments
that they can review.
A major
hinderance
to technology advancement is how do teachers create virtual reality and school funding.
There are some
companies
that have created software teachers can implement. The
Google Expeditions App and the YouTube VR
are both virtual reality systems that are at a lower price.
VR headsets
are also a part of the technology trend available for schools when there is adequate funding.
Technology advancements have also led to the
promotion of STEM learning
by improving skills in engineering designing, collaborative reasoning, and argumentation skills.
Digital tools
are able to allow students to use multiple STEM fields at once and master STEM concepts through models.
An example of using technology in a curriculum is how
Amplify Science
combines traditional books and hard materials with advancements in digital tools to create their middle school science curriculum.
Making it Fun
Another trend is teachers looking to
make science fun
so students are engaged.
Starting a
class off
with experiments and hands-on experience instead of textbooks has produced results.
Examples
of this include making geological processes and watching rock formations crystallize. A
particular curriculum
one school follows incorporating this "fun" learning is the Full Option Science System.
Students and teachers are enjoying the
hands-on learning
experiences of STEM and engineering tools. These fun activities include creating a structure out of straws and ducktape to
analyze
prototypes and types of force.
Picking
curriculum or projects
that aligns with the Next Generation Science Standards that are also fun and interactive is important. Using a project, such as creating a
roller coaster
, helps to foster a culture where different ideas can grow.
Incorporating actual models
to teach concepts fosters more learning than a textbook, such as a volcano that actually explodes or dismantling a computer to learn about technology.
Visual Literacy
A major trend that came out of
CAST
in 2018 was teachers pushing for visual literacy. Tests and exams are
asking
students to be able to interpret and read data from graphs, tables, and images. There is a call for training
science teachers
on how to help students "read" visuals by accessing prior knowledge and right their conclusions.
Using images
that aren't just science based but also memes, cartoons, collages, maps, storyboards, and videos have been found to help. Implementing strategies that are used in reading class, such as
reading aloud
, can also be applied to students reading a graph or table.
Incorporating visuals
reflects the younger generation that is more visually concerned, new technology, and wanting to create things.
Recent
science textbooks
have shown an increase in including visuals and a decrease in text accompanying the visuals.
Studies
have shown that exams include over 1/2 of their questions based upon visuals.
Visual learning
has been proven to be beneficial in kids using shapes to create objects and the visual cortex of the brain processes images 60,000 times faster than text.
View less