U.S. Multi-Disciplinary Production Companies

Goals

The goal of this research is find seven to 10 additional multidisciplinary production houses that specialize in two or more of the requested areas. This information will be used to evaluate multi-disciplinary production companies' existing models in terms of strengths, weaknesses, opportunities, and threats for the purpose of developing a new multi-disciplinary production company.

Early Findings

Charlie Co.

  • Charlie Co. is a multidisciplinary production company that specializes in at least two of the requested areas (web video and mobile apps). The company also works in the areas of TV, print, and social media/digital.
  • We determined that the company creates products or experiences independently based on the following statement on the company's website: "We thrive on the creative challenges you bring us, and the ones we pose to each other."
  • The company's estimated, annual revenue is $4.4 million.

Proposed next steps:

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Since were able to find one of the additional seven to 10 companies requested, we suggest looking for the remaining six to nine U.S.-based multidisciplinary production companies that specifically create products or experiences independently. For each company, we will provide the company name, headquarters location, number of employees, the areas they work in (which must include at least two of the specified areas (toys, video games, web and mobile apps, podcasts, web video, books/ebooks, newsletters, and consumer hardware products)) that they work in, and revenue (if available). We can cover 2-3 such companies in each additional request, so all 6-9 can be covered in a total of three additional requests.
Alternatively or additionally, we can identify 2-3 multidisciplinary production companies outside of the U.S. that specifically create products or experiences independently. For each company, we will provide the company name, headquarters location, number of employees, the areas they work in (which must included at least two of the specified areas (toys, video games, web and mobile apps, podcasts, web video, books/ebooks, newsletters, and consumer hardware products)), and revenue (if available).