To determine 4-6 products in the early development stage at Microsoft.
No official announcements or releases have been made, but the "general line of thinking is that it’s the PC component in Microsoft’s future Windows strategy."
The main element that’s needed to make Windows Polaris a reality is Windows Core OS. It’s been hinted at by anonymous sources and reports since the latter months of 2017 and is the baseline operating system that Polaris and other iterations will likely be built on top of.
Windows Core OS would mean that any new form-factor of device could have its very own Windows operating system with all and crucially, only, the features it needs.
Polaris will likely make itself easier to manage through a simplification of settings and back-end systems.
RESTRUCTURING COULD LEAD TO INNOVATION
The first big clue about the OS’s future is that Microsoft’s “Windows and Devices Group” is now “Experiences & Devices,” and it includes Windows, Office, and Surface.
Experiences, instead of Windows, is also a big hint at how the company sees the operating system in the broader aspect of computing in general. Android has 2 billion monthly active devices, and more than 1 billion Apple devices are in active use around the world. Microsoft always claims that 1.5 billion people use Windows, although there are signs that number could be dropping.
Windows isn’t dead, but it’s clearly not as important to Microsoft anymore and it will play a very different role in the company’s future. Microsoft needs to follow and provide cloud services and apps to people on the platforms they’re using.
(an end-to-end solution that enables device manufactures to build MCU devices that are Internet-connected and Highly-Secured. Azure Sphere is currently in private preview with select device manufacturing partners.
(Building an automated operating system for large-scale data centers hosting third party applications. The BIG project started in Microsoft Research in late summer 1999 and moved to the Windows Server Division in fall 2001. BIG provided key technologies and learnings that helped Microsoft transition for pure-software to a cloud services provider.
(Software package for re-routing Win32 APIs underneath applications. Under commercial release for over 10 years, Detours is licensed by over 100 ISVs and used within nearly every product team at Microsoft.
(a lightweight form of virtualization for application sandboxing. Drawbridge combines two core technologies: First, a picoprocess, which is a process-based isolation container with a minimal kernel API surface. Second, a library OS, which is a version of Windows enlightened to run efficiently within a picoprocess. In 2011-2012, the core Drawbridge research team moved to the Azure division, where we deployed Drawbridge as a sandboxing solution used within Azure services.
(A skunkworks project to re-imagine the Windows Phone on a converged OS platform. The prototype proved that Windows NT and the CLR could deliver better performance than Windows CE and the.NET Compact Framework on identical hardware. Within months of the completion of Experiment 19, Microsoft launched efforts to build what would become Windows Phone 8 and Windows RT for ARM tablets.
HomeOS (To simplify the management of technology in the home and to simplify the development of applications in the home, we developed and open-sourced an operating system for the home. Our operating system, called HomeOS, provides a centralized, holistic control of devices in the home. As part of MSR’s Lab of Things project, HomeOS code has been downloaded more than 7,000 times, used by more than 100 student developers and as a prototyping platform in severalundergraduate and graduate IoT classes.
(OS and tools for building dependable systems. The Singularity research codebase and design evolved to become the Midori advanced-development OS project. While never reaching commercial release, at one time Midori powered all of Microsoft’s natural language search service for the West Coast and Asia.
Society of Devices Applications -SODA) (We envision a future Internet of Things where every human-created artifact in the world that uses electricity will be connected to the internet. We are creating new experiences and technologies for the coming convergence of digital and physical systems enabled in this future.
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