Skills-Based Gaming

Goals

To learn about skill-based gaming by identifying the platforms the games are played on and the top markets (countries) and players globally to inform a M&A strategy based around skill gaming.

Early Findings

  • Two major players in skill-based gaming are Skillz and Synergy Blue.
  • Skillz has a revenue of around $400 million.
  • Another article confirms Synergy Blue as a top player in this industry.
  • GameCo is also named as a competitor in this area. They have helped pioneer video game gambling machines on real casino floors.
  • Gamblit Gaming is also providing these machines in the US.
  • Revenues or market share for this industry are not widely available, as all companies are privately-held. Only Skillz has publicly released any indication of revenue.
  • One popular game is GameCo's Danger Arena.
  • However, one article quotes a Nevada Gaming Commission saying he can't think of any (skills-based games) that became "an immediate hit" within months of being introduced, suggesting the market is likely highly fragmented.
  • Cut the Rope and Pac-Man have both been turned into casino games. Other popular titles include Nothin' but Net, Cannonbeard's Treasure and Pharaoh's Secret Temple.
  • Apparently, skills-based gaming has not been successful in Europe.
  • The market is still too new for any top games to have emerged as clear leaders.

Proposed next steps:

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